Monday, December 30, 2019

The Prayer Scene Just After Donna s Admission - 1292 Words

Question 4: a) My favorite part in the documentary was the smudging prayer scene just after Donna’s admission of the scope and severity of her addiction and the consequences it had on her children. It is a touching and intimate moment that solidifies our understanding of the bond shared between them. From a community caring approach, I understand that we cannot change the past, nor can we change the circumstances of the children born to these situations without causing distress. We as a community can help strengthen her family by offering access to treatment programs and alternative options. One possible example is the storing of the children s medication at their school or alternate location. Storing the kid’s medication in an alternate location would lower Donna’s temptation and reduce her risk of relapse. b) â€Å"I induced my labor with all the R’s and coke I was doing† R’s is a slang term for the prescription drug Ritalin. Ritalin is a commonly prescribed medicine used to treat some of the symptoms of fetal alcohol syndrome (FAS). We as a community have a responsibility to the victims of FAS and must ensure they receive the full scope of medical treatment available. I feel it is Donna’s apprehension of having such a drug within her house is preventing her in seeking out treatment for her children. I understand that having Ritalin in her house would place far too much temptation on her and think it is too great of a responsibility a recovering addict should have.Show MoreRelatedStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 Pagesand permission should be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission(s) to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, One Lake Street, Upper Saddle River, New Jersey 07458, or you may fax your request to 201-236-3290. Many of the designations by manufacturers

Sunday, December 22, 2019

Beauty And The Beautiful Beast A Discussion Of Gender...

Beauty and the Beautiful Beast: A Discussion of Gender Roles and Abusive in Twilight The main premise of Stephenie Meyer’s popular novel Twilight involves a romance between two teens: Bella Swan, who is seventeen, and Edward Cullen, who is also seventeen, but has been that age for over 100 years because he also just so happens to also be a vampire. Though their romance has been described as desirable by many who have read the book, and has even been compared to Romeo and Juliet, it has also been argued that the relationship between the two lovers is much unhealthier than it seems on the surface. Having been described as a stalker, abusive, and even a psychopath, many critics of the novel say that Edward is anything but the desirable partner, and warn that his relationship with Bella in Twilight represents outdated gender norms and may not be good for young girls to be viewing as a â€Å"normal† relationship. Despite the novel s romanticization of him, Edward is an obses sed stalker with no interests or friends other than his â€Å"family† (six other vampires) and Bella. He lures her with money, cars, and clothes—all of which she claims she does not want—to isolate her from connection with others. When she originally attended her new school, Bella had managed to make a few new friends. However, after Edward criticizes them as being â€Å"shallow,† Bella immediately cuts herself off from them. After they begin dating, Bella becomes completely dependent on Edward, as he is from then on oneShow MoreRelatedThe Effects of Scientific Racism on Black Women Essay5776 Words   |  24 Pagesenslavement of Africans in the New World. During this period women of African descent were raped and abused. They were deemed as sexual beings and were used not only as producers but also as reproducers, to replenish the enslaved population. This latter role was also perpetuated through the rape of enslaved African women by their white slave masters. Thus, the health of these women was negated for the welfare of the plantation system. This system was justified by scientific racism and my essay will showRead MoreStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 PagesComprehensive Cases Indexes Glindex 637 663 616 623 Contents Preface xxii 1 1 Introduction What Is Organizational Behavior? 3 The Importance of Interpersonal Skills 4 What Managers Do 5 Management Functions 6 †¢ Management Roles 6 †¢ Management Skills 8 †¢ Effective versus Successful Managerial Activities 8 †¢ A Review of the Manager’s Job 9 Enter Organizational Behavior 10 Complementing Intuition with Systematic Study 11 Disciplines That Contribute to the OB Field 13 PsychologyRead MoreLogical Reasoning189930 Words   |  760 Pages.................................................................................. 474 Inferring from Correlation to Causation......................................................................................... 479 Criteria for a Causal Relationship................................................................................................ 481 Criteria for Creating Good Explanations ........................................................................................ 483 Assessing

Saturday, December 14, 2019

Enterprise 2.0 Do Companies Need It to Survive Free Essays

Minor Web 2. 0/3. 0 Knowledge Sharing Essay 2: Enterprise 2. We will write a custom essay sample on Enterprise 2.0: Do Companies Need It to Survive? or any similar topic only for you Order Now 0. Do companies need it to survive? Z22-D Project Management Business English Smilena Spasova Lecturer: M. Adams 09-03-2012 Surviving as a company, no matter being small, middle-sized or large, in today’s unstable economy beset by a severe recession, instability and uncertainty resembles fighting for your life in a battle field. Only those who are more prepared, move faster and more efficient and have strategic advantage over their enemies are the ones who get to keep their lives. Enterprise 2. is what is needed for companies to gain and master those skills. It helps them structure and preserve corporate knowledge, cut costs, increase efficiency, enlarge employees and customers’ satisfaction and tap into new sources of innovation and expertise. Combined together, therefore the benefits of using Enterprise 2. 0 are exactly what companies need not only to survive, but also to have a lasting advantage over their competitors. Enterprise 2. 0 is a term that was first define d by Andrew McAfee 1 in 2006 as a description of how companies use the existing Web 2. technologies within their internal and external set of techniques to conduct their business. In other words, it is a combination between the integration of Web 2. 0 tools and architecture within enterprises’ structures and processes with a careful consideration of the human element – the culture. Examples for such tools are Blogs, Wikis, Intranet, Discussion Boards, Social Media Platforms, RSS feeds and many more which main goal is to provide users with open space for communication, collaboration, asset sharing, personalization and aggregation. One of the main advantages that Enterprise 2. gives to companies is in relation to Knowledge Management. In 1991 Ikujiro Nonaka 2 said: â€Å"In an economy where the only certainty is uncertainty, the only sure source of lasting competitive advantage is knowledge. †Companies acknowledge that statement today better than they have ever do ne before. Unfortunately in a lot of cases efforts, money and resources are wasted in the wrong direction when enterprises try to find the right way to capture, leverage and store collective knowledge. One of the reasons for that is that they don’t use the proper tools to achieve that goal. Enterprise 2. 0 however proposes the solution. For example, by simply incorporating Wikis into the company’s daily workflow, all of a sudden employees will have the chance to take part in building a collective memory by expressing and contributing with their tacit knowledge. The difference compared to the â€Å"old-school† Knowledge Management techniques is that by using the new Enterprise 2. 0’s way knowledge can be stored, edited and corrected but it can’t be lost because it has already been made explicit by sharing on the Wiki. So, even if an employee retires or decides to quit the company, information doesn’t go with him by having existed only in his head. Another benefit of using Enterprise 2. 0 is that it cuts costs drastically. Whereas In the era of Web 1. 0 Marketing efforts required an enormous amount of money, today most of the Web 2. 0 applications are free and reside in the cloud. Consequently, all the resources should be spent in time and effort to invent the right strategy, rather than to negotiate prices with traditional media representatives. What is more, the emerge of Social Media and platforms like Get Satisfaction3 gives a totally new perspective on the Customer Service practices within companies and the included expenses. Due to Enterprise 2. 0 employees can now have a live chat with customers rather than using the â€Å"old† methods like traditional telephone or e-mail. Bringing faster solution and demonstrating personal attitude and attention is therefore increasing consumer satisfaction and this way contributing to the company’s positive image. Enterprise 2. also helps companies work more efficient. If for example, employees are enabled to use the RSS feeds feature they need to spend only 10 minutes per day for staying up-to-date with all the new and relative topics, instead of receiving 100 distracting emails or having to browse randomly through the intranet â€Å"News† section which demands way too much time. The RSS feeds also enable structured and relevant information which can be customiz ed and corrected on a daily basis. What is more, increased 1 2 3 http://nonwork. andrewmcafee. rg/ http://www. economist. com/node/13517582 http://getsatisfaction. com/explore/customer-support efficiency can be observed when due to easy collaboration, sharing and data transferring by means of a Web 2. 0 platform employees tend to deliver their projects faster. As a result, because of the psychological aspect of Enterprise 2. 0, a. k. a the human element, employees’ satisfaction level can significantly increase. Working more efficiently makes people feel that they are contributing to the company in a positive way. Taking part in a platform where employees can add, edit and discuss content will make them feel significant and belonging to a community that shares a common goal. A virtual reality where it doesn’t matter what position within the company the user possesses in order to express an opinion or share an idea, can lead to lower Power Distance Authority4. Small steps incorporated via Enterprise 2. 0 strategy can lead to great transformations in employees’ attitude towards their employers. And a company with a high dissatisfaction level of its staff can never survive in the course of time. Last but not least Enterprise 2. 0 is the best solution for discovering and implementing new ways of innovation and expertise. â€Å"A difficult economic environment argues for the need to innovate more, not to pull back. † – says Ken Chenault, CEO of American Express. Having carefully chosen combination of all the right Web 2. 0 tools to suit the company’s needs is however an innovation itself. Enterprise 2. is a way to transform closed, authority driven working atmospheres into a collaborative environment driven by employees’ intrinsic motivation, needs for belonging and self-actualization. A company that can be characterized by those terms therefore has already established the basic platform for open innovation. For example, a simple, random and not so clear idea shared by an employee on the Internal Social Media platform, can very quickly, easily and n aturally transform into a feasible and actually very smart and realistic one. This idea though wouldn’t have come to live if the person didn’t have the motivation or the possibility to share it. That is why companies need to consider Enterprise 2. 0 in their workflows – enabling space for new topics, discussion and collaboration to emerge. Without innovating both internally and externally and upgrading expertise in such a transitional and constantly developing environment, businesses are just doomed to go down. In conclusion, Enterprise 2. 0 is no longer just an advantage for companies who implement it into their activities, on the contrary – it’s a necessity for survival. Only the businesses who know how to correctly manage their collective knowledge and preserve it, conduct their processes with greatest efficiency and lowest cost possible, keep their employees satisfied and spend their resources for constant development in their daily workflow as well as products will keep on existing. And in order to achieve those results and therefore survive, companies need to integrate Enterprise 2. 0 into their management and communication techniques both internally – with their employees – and externally – with their customers and business partners. 4 ttp://www. investopedia. com/terms/p/power-distance-index-pdi. asp#axzz1oXVBCP5S Number of words: 1156 References Wiki Service (Spring 2006). Enterprise 2. 0: The Dawn of Emergent Collaboration. Referenced on 8 March 2012, at: http://www. wikiservice. at/upload/ChristopheDucamp/McAfeeEntrepriseDeux. pdf Slide Share (12 March 2010). Enterprise 2. 0: Knowledge Management – People at the C enter. Referenced on 8 March 2012, at: http://www. slideshare. net/TSystemsMMS/enterprise-20-knowledgemanagement-people-at-the-center Chartered Institute of Management Accountants (13 June 2011). Video – enterprise 2. 0: where does the value lie? Referenced on 8 March 2012, at: http://www. cimaglobal. com/Events-and-cpdcourses/Events/Enterprise-Web-20-event/Videos-1/ Spigit (unknown). Maslow’s Hierarchy of Enterprise 2. 0 ROI. Referenced at 8 March 2012, at: http://www. spigit. com/spigit-blog/maslow%E2%80%99s-hierarchy-of-enterprise-2-0-roi Investopedia (unknown). Power-Distance Index – PDI. Referenced on 8 March 2012, at: http://www. investopedia. com/terms/p/power-distance-index-pdi. asp#axzz1oXVBCP5 How to cite Enterprise 2.0: Do Companies Need It to Survive?, Essay examples

Friday, December 6, 2019

Importance of IT in Computer Gaming Industry

Question: Discuss about the Importance of IT in Computer Gaming Industry. Answer: Introduction With advancing techniques of business and systems, new methods are being implemented to further expand the business field with more effectiveness and popularity. The Information Technology or IT system have been developed and enhanced with time and have been applied by many commercial organizations for enhancement of their business (Balland, De Vaan and Boschma 2013). On the other hand, computing gaming industry is one of the rising businesses and has grown only in the last two decades. With upgradation of computer systems and improvement in game mechanics, graphics, gameplay and other factors, computer games are becoming more and more popular. However, the computer gaming industry would not have been successful without proper implementation of IT systems and techniques (Marchand and Hennig-Thurau 2013). The big gaming companies have successfully implemented IT systems in their business in order to enhance the sales of their products. Moreover, they developed new marketing strategies helped them gain extra profits from their sales. In this report, the application of Information Technology in gaming industry has been discussed along with all major and minor details and close analysis of some popular computer gaming companies. Information Technology in Computer Gaming Industry 1200 Importance of IT in Business With the increasing developments in business, new systems are introduced by business organizations for enhancing the business sales and increasing annual revenue. IT systems help the business organizations to build a marketing strategy, manage resources according to plans and designs and manage sales of products. In the computer games industry, application of IT in the business will enable the developers to gain more revenue from the sales and develop better marketing strategies (Morrow et al. 2016). The popular computer game companies have successfully implemented IT systems for enhancing their business. In addition to just sales of the gaming softwares, the companies release demo versions and trailers much before the original release date to attract more users to buy their product (Badcock et al. 2013). For instance, the most popular gaming company EA Sports release demo versions of the yearly FIFA installments two months prior to the release of the full version. This marketing str ategy helps them to gain more popularity and attract more games to buy the game. This marketing strategy as well as the storage and management of the business information of the company are done by the suitable IT system employed by the company (El-Nasr, Drachen and Canossa 2013). Importance of IT in Business Survival Few decades back, business could have easily survived without any implementation of IT system. However, with advancing business systems, implementation of IT is necessary for the survival of the companies, specially the large business organizations. With evolving business systems, the business organizations must implement IT systems in order to compete with the rival companies (Vogel 2014). IT implementation in business also allows the company to increase productivity, sales and profit from the market. Moreover, IT systems can be used for more efficient and accurate business operations as well as delivering more attractive products with the touch of technology. For instance, EA Sports and KONAMI are two gaming companies that both release yearly installments of popular football games. Now, in order to compete with each other, both of the companies have applied IT systems in their business. However, EA Sports has been able to implement more advanced IT system in its operations and busi ness structure. This is the main reason behind its more global popularity than KONAMI. On the other hand, KONAMIs implementation of IT system has allowed it to survive in the market and compete with its rival for a good amount of annual profit. Required Systems for Applying IT in Business There are several factors that must be analyzed and implemented before implementing IT system in business. These factors, in relation to computer games industry, are discussed as follows: Cost Analysis The company must analyze the costs that will be involved during implementation of IT. For computer games company, they must analyze costs of buying new systems, update existing softwares, total costs of developing a new game and its plug-ins and other related expenses (Bellotti et al. 2013). The total cost must be estimated before an IT system is implemented. Planning Use of IT in the course of the development of a game requires a lot of planning. Without suitable planning, the undertaken steps will have no particular objective and the whole project can be failure (Fromme and Unger 2012). Planning includes designing of a suitable business plan, making a proper marketing strategy that will enable the company to gain a large amount of market share and other factors. Designing In computer games industry, designing contains two parts. One is the designing of the gaming software and the other is the designing of marketing strategy. Design of gaming software should include an attractive interface, ease of use and features that will attract the users to buy the software (Deng et al. 2016). On the other hand, design of business strategy will include marketing strategies, release of demo r beta versions for user testing, trailers and others that will draw the interests of the customers and in this case, gamers. Installation and Training These include installation of suitable systems that would be able to support the softwares needed to design the gaming softwares. Training is essential for the newly hired employees that are new to the designing (Shaw and Barry 2015). Moreover, some training is also needed for existing employees to update them regarding the new upgraded systems. Use of IT in Business Computer games industry uses IT for different functions in the commercial set up. The employees of the company are software developers that develop the gaming softwares or software modifications and patches. Some other employees are entitled to deal with the marketing aspects of the company (Davenport 2013). The suppliers are entitled to manage the distribution of sales units to the customers. For gaming industry, the companies send their game discs to the online and normal retailers who sell the products to the customers (Schwalbe 2015). Since, none of the computer game companies have their own retail stores, they depend on the suppliers for their sales. Benefits and Advantages of IT in Business The benefits and advantages of IT in computer games business are as follows: IT system ensures the availability of latest technologies in the companys production unit. Designing and making a game uses a huge amount technical support if it is to attract interest of the customer. IT system ensures more efficient handling of the operations that are done using computing systems. IT system is more useful in designing new marketing strategies by analyzing general trend in the market and reduces the possibilities of manual errors. IT systems are more efficient in keeping track of expenses and sales records. Risks of IT in Business There are several risks related to IT systems in business. Some of these are as follows: Security and Privacy Threats Increasing dependence on computing systems increases the risks of security threats. With more network connections, risks of security threats and breach of privacy attacks increase (Tran, Le Ngoc Thanh and Phuong 2013). Unethical hackers and third party personnel from the rival companies use these connections to enter into the system of the company to access confidential information and marketing strategies. System Errors If error occurs in one system, the whole system shuts down. Development of one game involves use of all the systems at once and shut down of one system completely destroys the whole progress of the development (Venkatesh, Thong and Xu 2012). Maintenance and Monitoring of IT in Business Maintenance and monitoring of IT in business is necessary in order to keep track of the operations going on within the company. Maintenance of IT with business can be done by updating records based on the regular updates financial and business reports (El-Nasr, Drachen and Canossa 2013). Suitable changes can be made to the IT systems according to the demands as evident on the updated records. Moreover, changes can also be made by balancing regular statistics with the past statistics. For monitoring of IT systems, regular update system should be introduced from the IT maintenance department. The main objective of monitoring will be to analyze latest necessities of technology in the IT system (Tran, Le Ngoc Thanh and Phuong 2013). With suitable monitoring, requirements can be met by updating the systems with the latest technologies. Conclusion From the essay, it is clear IT system is an essential part in the computer games industry. With upgradation of computer systems and improvement in game mechanics, graphics, gameplay and other factors, computer games are becoming more and more popular. However, the computer gaming industry would not have been successful without proper implementation of IT systems and techniques. Few decades back, business could have easily survived without any implementation of IT system. However, with advancing business systems, implementation of IT is necessary for the survival of the companies, specially the large business organizations. With evolving business systems, the business organizations must implement IT systems in order to compete with the rival companies. IT implementation in business also allows the company to increase productivity, sales and profit from the market. Moreover, IT systems can be used for more efficient and accurate business operations as well as delivering more attractive products with the touch of technology. However, in addition to advantages and benefits, IT systems have their owns risks and threats as well that must be mitigated with proper planning in order to maintain the IT system in the company. Recommendations The recommendations for the computer game companies for more efficient use of IT system are follows: The companies should use more efficient IT systems by upgrading to the latest technologies and train the employees accordingly. The companies should advanced management for operations and storage of documents. Cloud computing is a technology to solve this problem. The companies should use suitable protection systems to protect and secure their critical IT information and strategies. The companies should use IT systems for producing best quality products in addition to designing of marketing strategies. References Badcock, N.A., Mousikou, P., Mahajan, Y., de Lissa, P., Thie, J. and McArthur, G., 2013. Validation of the Emotiv EPOC EEG gaming system for measuring research quality auditory ERPs.PeerJ,1, p.e38. Balland, P.A., De Vaan, M. and Boschma, R., 2013. The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 19872007.Journal of Economic Geography,13(5), pp.741-765. Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P. and Berta, R., 2013. Assessment in and of serious games: an overview.Advances in Human-Computer Interaction,2013, p.1. Davenport, T.H., 2013.Process innovation: reengineering work through information technology. Harvard Business Press. Deng, V.Y., Liao, P.C., Lin, R.J.R. and Nguyen, B.Q., International Business Machines Corporation, 2016.Ccomputer-implemented method for determining game mechanics in business process gamification. U.S. Patent 20,160,089,608. El-Nasr, M.S., Drachen, A. and Canossa, A., 2013.Game analytics: Maximizing the value of player data. Springer Science Business Media. Fromme, J. and Unger, A. eds., 2012.Computer games and new media cultures: A handbook of digital games studies. Springer Science Business Media. Marchand, A. and Hennig-Thurau, T., 2013. Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities.Journal of Interactive Marketing,27(3), pp.141-157. Morrow, J.W., McAllister, L., Hein, M.A., White, W.R. and Luciano Jr, R.A., Bally Gaming, Inc., 2016.Universal game monitoring unit and system. U.S. Patent 9,235,955. Schwalbe, K., 2015.Information technology project management. Cengage Learning. Shaw, W. and Barry, V., 2015.Moral issues in business. Cengage Learning. Tran, S.T., Le Ngoc Thanh, N.Q.B. and Phuong, D.B., 2013. Introduction to information technology. InProc. of the 9th inter. CDIO conf.(CDIO). Venkatesh, V., Thong, J.Y. and Xu, X., 2012. Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology.MIS quarterly,36(1), pp.157-178. Vogel, H.L., 2014.Entertainment industry economics: A guide for financial analysis. Cambridge University Press.